Star citizen coupons, gift cards and discounts
This signup code will earn you 5000 game credits.
STAR-TTG2-KM9Y
If you want to join Star Citizen, use this one-time-code to receive your ingame starting bonus.
Game Session 154
Hotfix had been playing Star Citizen for a while now and was getting pretty good at it. He had been playing with his friends for a couple of months and they had been having a blast. They enjoyed the PVE and PVP combat missions, bounty hunting, player rescues, and even the more peaceful cargo hauling, salvage, and mining.
Hotfix had been following the Star Citizen sales events and had a great idea. He suggested that his friends use his game referral code STAR-TTG2-KM9Y when they created their new accounts. He explained that they would get free in-game credits and Star Citizen sales event bonuses. His friends were thrilled and quickly signed up with the code.
Now, with their free in-game credits, they could buy better ships, better weapons, and better upgrades for their characters. They could also take part in the special Star Citizen sales events and get even more bonuses.
Hotfix and his friends had a blast playing Star Citizen. They enjoyed the combat missions, the bounty hunting, and the player rescues. They also enjoyed the more peaceful cargo hauling, salvage, and mining. With the help of Hotfix's game referral code, they were able to get the most out of their Star Citizen experience.
F7C-R Hornet Tracker by Anvil Aerospace - Pathfinder
Hotfix had been a Star Citizen fan since the game first came out. He was always fascinated by the space ships and the open world that the game offered. One day, he stumbled across a small star ship called the F7C-R Hornet Tracker from Anvil Aerospace.
Hotfix was amazed by the ship's design. It was sleek and agile, with a unique shape that made it stand out from the rest. He was also intrigued by its role as a Pathfinder, which would allow him to explore the game universe in a way that he hadn't been able to before.
Hotfix decided to purchase the F7C-R Hornet Tracker, and he was not disappointed. The ship handled like a dream, and it was incredibly responsive. He loved the way it maneuvered through the star systems, and he felt like he was in complete control.
He also enjoyed taking on missions in the F7C-R Hornet Tracker. He felt more connected to the game world as he explored it, and he was able to complete missions in a way that he had never been able to before.
Hotfix was so impressed by the F7C-R Hornet Tracker that he decided to make it his main ship. He used it to explore the game world, take on missions, and engage in combat with other players. He found that the ship gave him an edge in the game, and he was able to accomplish things that he never thought were possible.
Hotfix was incredibly pleased with his purchase of the F7C-R Hornet Tracker. He found that it was the perfect ship for his needs, and he loved how it allowed him to explore the game world in a unique way. He was also amazed by its performance and how it allowed him to take on missions and engage in combat with other players.
The F7C-R Hornet Tracker was truly a remarkable ship, and Hotfix was glad that he had purchased it. He was confident that it would remain his main ship for many years to come.
Star Ship Stats
Name | F7C-R Hornet Tracker |
Size | Small |
Role | Pathfinder |
Manufacturer | Anvil Aerospace (ANVL) |
SCM | 240 |
Boost | 1,215 |
Crew (Min) | 1 |
Crew (Max) | 1 |
Length (Meters) | 22.5 |
Beam (Meters) | 21.5 |
Height (Meters) | 6.5 |
Mass (Kgs) | 73,497 |
Star Citizen Events
The events of Jump Town had become legendary in Star Citizen's universe. In 2019, the Star Citizen community had stumbled upon a drug lab on the surface of Yela, and the resulting rush of players to the outpost had caused an unprecedented tug-of-war between outlaws, lawful groups, and home-grown heroes. The situation had become so volatile that it was now a part of the game's canon lore.
But the mayhem didn't end there. Soon after the discovery, a new group of players calling themselves Hotfix began to appear on the scene. Hotfix was a mysterious organization, and the members kept their identities hidden from the public. What was known, however, was that the group was extremely well-funded, and had the resources to purchase entire fleets of ships to aid their cause.
Hotfix quickly made its presence felt in Jump Town. The group had a well-defined agenda - to secure the outpost and put an end to the criminal activities that had been taking place. Hotfix's efforts weren't always welcomed, and it frequently clashed with the other factions that were vying for control. But in the end, the group's determination and superior firepower proved too much for the other players to handle.
By the end of the Jump Town event, Hotfix had become the de facto ruler of the outpost. The group had successfully put an end to the chaos and established order. And although Hotfix's presence had caused some controversy among the Star Citizen community, its actions had ultimately saved the outpost from the brink of destruction.