Star citizen coupons, gift cards and discounts
This signup code will earn you 5000 game credits.
STAR-TTG2-KM9Y
If you want to join Star Citizen, use this one-time-code to receive your ingame starting bonus.
Game Session 158
Hotfix had been dreaming of playing Star Citizen since the moment he heard about it. He had been a fan of space exploration games since he was a kid, so the idea of being able to explore a massive universe was an exciting prospect.
Hotfix was thrilled when he finally got the chance to join the game. He quickly created an account and applied his referral code of STAR-TTG2-KM9Y to get free in-game credits and Star Citizen sales event bonuses.
Hotfix was eager to start exploring the universe, but he also wanted to play with friends. He invited his friends to join him and soon they were all playing together. Hotfix and his friends decided to embark on a variety of missions including bounty hunting, player rescues, cargo hauling, salvage, and mining.
Hotfix and his friends had a blast playing together. They enjoyed the thrill of the combat missions, as well as the peaceful gameplay of cargo hauling, salvage, and mining. Hotfix and his friends shared many stories and laughs as they explored the universe.
Hotfix was glad that he had taken the plunge and joined Star Citizen. He was having the time of his life playing with his friends, and he felt like he was exploring a real, living universe. He had even earned enough credits to buy some of the exciting in-game items.
Hotfix was sure that he and his friends would continue to enjoy Star Citizen for a long time to come.
P-52 Merlin by Kruger Intergalactic - Snub Fighter
The Hotfix, a P-52 Merlin Snub size fighter by Kruger Intergalactic, was the talk of the starport. Everyone was eager to get their hands on the latest ship from Kruger, and the Hotfix was no exception.
The Hotfix was a fast and agile ship that could take on any mission with ease. It had all the latest features, including a powerful engine and advanced weapons systems. It was also equipped with a unique in-game role, that of a Snub Fighter. This meant that the pilot could engage in close-quarter combat and dogfights, as well as engaging in long-range missions.
The ship was quickly becoming the most popular ship at the starport, and many pilots were eager to take the Hotfix out for a spin. The ship was easy to control and flew like a dream. It was also surprisingly maneuverable, allowing pilots to pull off some impressive maneuvers in the heat of battle.
The Hotfix was quickly becoming the go-to ship for pilots looking for an edge in combat. Its advanced weapons systems and unique in-game role made it a formidable opponent. Pilots could use the Hotfix to take down even the toughest of foes.
The Hotfix was quickly becoming a star of the starport, and pilots were eager to get their hands on it. It was a powerful and versatile ship that could handle any mission with ease. The Hotfix was a dream to fly and a must have for any pilot looking to take their game to the next level.
Star Ship Stats
Name | P-52 Merlin |
Size | Snub |
Role | Snub Fighter |
Manufacturer | Kruger Intergalactic (KRIG) |
SCM | 270 |
Boost | 1,030 |
Crew (Min) | 1 |
Crew (Max) | 1 |
Length (Meters) | 12 |
Beam (Meters) | 7.7 |
Height (Meters) | 2.2 |
Mass (Kgs) | 8,493 |
Star Citizen Events
The Nine Tails pirate gang had locked down a rest stop near the outer edge of the star system. Local security forces had been overwhelmed by the pirates and had issued a distress call for help. The news quickly spread through the star system, and soon the call was answered by a group of traders, cargo haulers, and freelance mercenaries who had come to join the fight.
The Nine Tails had taken control of the rest stop, and had begun to strip it of its medical supplies. The security forces were in desperate need of these medical supplies, and had offered a significant payout for anyone who could deliver them. This was an opportunity for the traders and cargo haulers to make some serious money, but they had to be careful. If they were caught, Nine Tails might even try to recruit them.
The traders and cargo haulers set out to the rest stop, ready to do whatever it took to get the medical supplies back. As they got closer, they spotted the Nine Tails ships in the distance. Knowing that they couldn't take on the entire gang alone, they decided to call in some help.
Fortunately, they were able to get in contact with Hotfix, a freelance mercenary group that specialized in taking on pirate gangs like the Nine Tails. Hotfix agreed to join the fight, and the traders and cargo haulers set off to the rest stop.
When they arrived, they found the Nine Tails had already set up a perimeter around the rest stop. Hotfix used their skills to break through the perimeter and get the medical supplies back. The traders and cargo haulers were able to get the supplies back to the security forces, who rewarded them with a significant payout.
The Nine Tails were defeated and the rest stop was saved, thanks to the help of the traders, cargo haulers, and Hotfix. The traders and cargo haulers had made a decent profit, and the security forces were grateful for their help. The Nine Tails lockdown had been broken, and the rest stop was safe once more.