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If you want to join Star Citizen, use this one-time-code to receive your ingame starting bonus.

Game Session 250

Hotfix had been a fan of Star Citizen for years, ever since it was first announced. He had been playing the game with his friends for months and was absolutely loving it. He couldn't get enough of the PVE and PVP combat missions, from bounty hunting and player rescues to cargo hauling, salvage and mining.

His friends were all excited to join him on his adventures and they had a great time exploring the vast universe of Star Citizen. Hotfix was so excited about the game that he even set up a referral code for his friends to use when creating their accounts. The code, STAR-TTG2-KM9Y, granted them free in-game credits and Star Citizen sales event bonuses.



Hotfix and his friends spent hours playing the game and taking on missions. They explored distant planets, fought off alien threats and rescued stranded players. They even managed to make some money on the side by salvaging and mining resources.



Hotfix's friends were always amazed at how much fun they had playing Star Citizen. Hotfix was proud to have introduced them to the game and to have been able to share the experience with them. They had created a bond through their adventures in the game and he knew that they would continue to play together for many years to come.

Aurora ES by Roberts Space Industries - Starter;Pathfinder

Hotfix had been a Star Citizen fan since the game was first announced. He dreamed of one day owning and flying his own ship, and now that dream was becoming a reality. Hotfix had saved up enough credits to purchase the Small size Aurora ES star ship by Roberts Space Industries.

Hotfix was in awe of the craftsmanship and design of the Aurora ES. Its sleek, modern lines and military-grade materials made it look as if it was made for the stars. Hotfix couldn't wait to get his hands on the controls and take it for a test flight.

When Hotfix finally got the chance to take the Aurora ES for a spin, he was not disappointed. The ship handled like a dream, and the controls were precise and responsive. Hotfix couldn't believe the power and agility of the Aurora ES.

Hotfix was also impressed with the in-game role of the Aurora ES as a starter and pathfinder. This allowed Hotfix to explore the vastness of space and take on missions that would have otherwise been too difficult for him. He was able to complete tasks with ease and explore the depths of space like never before.

Hotfix was so excited about the Aurora ES that he decided to make it his primary ship. He found himself looking forward to every mission, as he had a reliable, powerful ship to take him there.

Hotfix had never felt so alive and fulfilled as he did when he was flying the Aurora ES. He was proud to own such a fine ship, and he knew it would serve him well in his adventures in Star Citizen.


Star Ship Stats

NameAurora ES
SizeSmall
RoleStarter;Pathfinder
ManufacturerRoberts Space Industries(RSI)
SCM190
Boost1,140
Crew (Min)1
Crew (Max)1
Length (Meters)18
Beam (Meters)8
Height (Meters)4
Mass (Kgs)25,172



Star Citizen Events

The year was 2019, and the Star Citizen community was abuzz with the recent discovery of a lucrative drug lab on the surface of Crusader’s moon, Yela. With the promise of riches and power, outlaws and unsavory organizations flocked to the outpost in a bid to acquire and sell the illicit treasures at any cost. But, unbeknownst to them, a small group of more law-abiding citizens had also come to Yela in a bid to lock down the station and prevent further criminal activity.

A fierce tug-of-war ensued, as both sides clashed for control of the outpost. It was a chaotic and dangerous situation, and the security of the outpost was constantly in flux. It was in this context that the live action game play event, Jump Town, was born.

Jump Town was a new type of event, one that was completely unplanned and that surprised everyone - including the development team. Players flocked to the outpost, eager to take part in the action and to try to gain control of the station. But the location of Jump Town was a closely guarded secret, with only the most dedicated players able to locate it on standard-issue maps.

The events that unfolded during Jump Town were so profound that they ended up becoming official canon in Star Citizen’s lore. Players’ actions shaped the future of the ‘verse forever, and Jump Town was a prime example of this.

The event was so successful that it was later followed up with a “Hotfix” update, which further improved the game play experience. With Hotfix, players were able to experience a more balanced and streamlined version of Jump Town, allowing for a more fair and enjoyable experience for all.

Jump Town was a truly unique and memorable experience, and it continues to be an iconic example of player-driven game play in Star Citizen.
Get free game credits
Get 5000 UEC for free when creating a new account. Copy this code or click the link.
STAR-TTG2-KM9Y
How to Use Referral Code
Follow the link above by clicking "Use Referral Code" or click here to be directly forwarded to Roberts Space Industries, offical website of Star Citizen.

Enlist by choosing your unique CallSign and enter the Refferal Code at the base of the form to ensure you receive your 5,000 UEC credits (United Earth Credits) (valued at approximately $5 USD). When clicking on the link, this is populated automatically.

Once enlisted, buy a game package worth at least $40 or use the recurring free fly weeks to enjoy the 5,000 UEC credits in the game. Buy armor, clothing, weapons, ship upgrades and more.